LET SBS MAGE START THE ROOM
rfrz gives north mists for law blood
otherdps gives melee blood for law aether arrow
cast dc 5-7 ticks before entering the room and swap to arc. zcb surge insta -> 2x dc -> zcb -> hally
ralos -> zcb 30s
horn surge maul -> dinhs -> hally if dc
on 12 - scythe twice
on 15 - scythe once
on 18 - insta dinhs but log out probably
dinhs has to surge before tbow prefire to regen surge for nylo, try to not hit a crab >40 hp if you know it'll be cleaved by a barrage, and ignore a crab under 20 hp
maul -> surge zcb After 3 swings if bloat>58% zcb 50s if between 55 and 58 call 15 stay on boss if between 55 and 53.5 call 15 and go scythe s1 if below 53.5 call 12 if no zcb for 50s zcb asap to PUSH 30s.
melee/other dps p1/p2
rfrz p3
mage p4 boltrag, option to zcb chally.
for this, you need to horn immediately after maiden finishes with lightbearer on. regen to 95 spec, and ringflick
ultor on around 3-5 seconds room time(before you enter, not tick perfect). zcb and you will regen chally for end of blert(around 35 seconds).
otherdps gives schin 2 necks for occ lb. potshares then gives mists to melee.
alternative: mage gives schin 2 necks for occ lb. i personally dont think double trading is that bad but hey up to you
melee trades mage div
melee trades otherdps law aether arrows sulphurs for bolts bloods
otherdps trades rfrz bgs divine for virtus top confliction occult.
1st bgs zcb SURGE
2nd bgs/claw SURGE
horn down to 25, regen to 45. ringflick till you enter room, put on ultor asap. zcb chally
zcb chally if you bring chally, horn zcb if you don't.
otherdps trades mage gear to rfrz + maul, gets anguish buckler.
melee trades maul to mage + relieves them of inventory space otherwise.
mage + otherdps horn n flick.
rfrz begins preach on instance 2(playing for 28.2) or instance 3(playing for 25.2 if ur feeling frisky. lose full cycle on 28.2 though if that happens), mage+otherdps put on ultor on rfrz's 7.
rfrz enters same side as mage(IDEALLY EAST). zcbers trade around range pot(if you brought)
START RFRZ'S 145
maul 23
p1 horn + shadow barrage maul 23
p1: shadow barrage + maul p2: bu maul if both mauls miss, otherwise afk p3: zcb, bu maul if both mauls miss.
p1: zcb spec + surge p3: zcb spec
Melee trades otherdps maul for bgs
All except melee horn, ringflick etc. Co-ordinate regen by either:
1: melee nod on 1, ultor on 3, enter 67
2: last to horn call next 0, ultor on that number + enter 64.
0 2
Maul, last resort bgs if >25
maul zcb
figure it out, try to have mager trade melee and rfrz trade otherdps for space. makes trades after a little simpler.
Schin and otherdps play opposide sides and get the dc from red crabs before bounce. good luck swing big